Trade Route & Commerce Optimizer
Optimisez les routes commerciales entre les Royaumes Combattants dans Mandate Order. Trouvez les échanges de marchandises les plus rentables, les coûts logistiques et les bonus diplomatiques.
Inputs
Outputs
442.0
Net Profit (per trip)
20
Round-Trip Turns
9.6%
Risk Coefficient
22.1
Profit / Turn
Guide stratégique
Diplomatic Favorability & Tariff Rates
Diplomatic favorability is the gatekeeper of profitable trade. At the highest favorability stage, tariffs drop to zero — your caravans move goods at pure price differential. At the lowest stage, trade routes cannot be established at all; the other side will refuse your merchants. The middle bands impose 10–35% tariffs that can erase the profit margin on low-value commodities like grain or firewood.
The optimizer above computes net profit as: (P_sell × (1 − Tax_dest) − P_buy) × Volume − (Distance × Cost_unit × (1 − RelayCount/10)). The relay-station term matters: every relay on the route reduces the per-tile transport cost by roughly 10%, up to a stacking cap. Long routes through relay chains can out-earn short direct routes.
A common strategic move is the 'tribute-then-trade' opening: pay a one-time knife-money tribute to jump favorability one band, then lock in a profitable long-term trade route at the new, lower tariff. The payback is typically 4–6 turns for a salt or bronze route.
Waterway vs Land Trade
Water routes carry 3× the cargo per trip but are constrained to river and coastline tiles. Land routes are flexible — you can build a trade post anywhere — but require a chain of relay stations to cover distance efficiently. On large maps, a hybrid network (water for bulk grain/fuel, land for high-value crafted goods) dominates either pure strategy.
Bandit risk scales with route length and is higher on land than water. The optimizer's risk coefficient factors into expected profit — a route that looks profitable on tariff math alone may be a net loss once you account for the probability of losing a caravan to raiders.