Diplomacy
Six actions per state: intel, trade, tribute, bribe, garrison support, recruit retainer. Tribute and bribe are once per month; higher favorability unlocks better trade prices.
Décrets, édits et mandats
At Early Access launch, policies span four pillars: diplomacy (favorability stages, trade, tribute, bribery, garrison support, retainer recruitment), nobility (ranks 0-6 via the petition process, capped at Claiming Kingship), conscription (laborers to soldiers, weapon-locked, armor recommended), and economy (taxation, trade posts, knife-money circulation). Per-policy data tables are in progress.
Six actions per state: intel, trade, tribute, bribe, garrison support, recruit retainer. Tribute and bribe are once per month; higher favorability unlocks better trade prices.
Seven ranks (0-6). Laborers auto-haul tribute items to the Command Tent; each rank raises the 伍 attracted per month at the same morale. Capped at Claiming Kingship.
Convert laborers into soldiers — requires weapons; armor strongly recommended. The troop type is locked by the weapon used at conscription.
Taxation, trade posts, and knife-money circulation. Trade posts auto-ship surplus via transport carts (consume fuel); set local retention and minimum shipment to tune flow.
Structures, coûts et améliorations
Convives, écoles de pensée et compétences
Flux de ressources entre bâtiments
Types de troupes, stats et contres
Rendements, chaînes et stockage
Les sept royaumes combattants
Arbres de recherche
Systèmes de jeu expliqués