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Chaînes de production

Flux de ressources entre bâtiments

13 chain edges · 14 active resource flows

Production

Farmland

Ch.8

Sorties

MilletHerb

Service

Well

Ch.4, Ch.8

No direct resource input/output (service/storage building).

Hospital

Ch.7

Entrées

Medicine

Logistics

Trade Post

Ch.6

Entrées

Transport CartFirewood

Relay Station

Ch.6

Entrées

Firewood

Defense

Wooden City Wall

Ch.10

Entrées

Log

Rammed-Earth City Wall

Ch.10

Entrées

ClayStone

Tower

Ch.10

Entrées

Stone SlabMortise Wood Frame

Wall Catapult

Ch.10

Entrées

IronMortise Wood Frame

Wall Bed Crossbow

Ch.10

Entrées

IronCopper

Housing

Retainer Housing

Ch.11

No direct resource input/output (service/storage building).

Special

Command Tent

Ch.11, Ch.13

Entrées

JadeKnife Money

Storage

Warehouse

Ch.5

No direct resource input/output (service/storage building).

Produit par / Consommé par

RessourcesProduit parConsommé par
LogWooden City Wall
Mortise Wood FrameTower, Wall Catapult
ClayRammed-Earth City Wall
Stone SlabTower
StoneRammed-Earth City Wall
CopperWall Bed Crossbow
IronWall Catapult, Wall Bed Crossbow
JadeCommand Tent
FirewoodTrade Post, Relay Station
MilletFarmland
HerbFarmland
Knife MoneyCommand Tent
MedicineHospital
Transport CartTrade Post