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Chaînes de production

Flux de ressources entre bâtiments

13 chain edges · 14 active resource flows

Production

Farmland

Ch.8

Sorties

MilletHerb

Service

Well

Ch.4, Ch.8

No direct resource input/output (service/storage building).

Hospital

Ch.7

Entrées

Medicine

Logistics

Trade Post

Ch.6

Entrées

Transport CartFirewood

Relay Station

Ch.6

Entrées

Firewood

Defense

Wooden City Wall

Ch.10

Entrées

Log

Rammed-Earth City Wall

Ch.10

Entrées

ClayStone

Tower

Ch.10

Entrées

Stone SlabMortise Wood Frame

Wall Catapult

Ch.10

Entrées

IronMortise Wood Frame

Wall Bed Crossbow

Ch.10

Entrées

IronCopper

Housing

Retainer Housing

Ch.11

No direct resource input/output (service/storage building).

Special

Command Tent

Ch.11, Ch.13

Entrées

JadeKnife Money

Storage

Warehouse

Ch.5

No direct resource input/output (service/storage building).

Produit par / Consommé par

RessourcesProduit parConsommé par
Log—Wooden City Wall
Mortise Wood Frame—Tower, Wall Catapult
Clay—Rammed-Earth City Wall
Stone Slab—Tower
Stone—Rammed-Earth City Wall
Copper—Wall Bed Crossbow
Iron—Wall Catapult, Wall Bed Crossbow
Jade—Command Tent
Firewood—Trade Post, Relay Station
MilletFarmland—
HerbFarmland—
Knife Money—Command Tent
Medicine—Hospital
Transport Cart—Trade Post