Agriculture
Crop rotation, fertility restoration, and irrigation upgrades. Fertility cycles drive sustained yields across seasons.
Arbres de recherche
The Early Access tech tree spans four branches: agriculture (crop rotation, fertility, irrigation), military (weapon quality, formation unlocks, knockback modifiers), construction (build speed, road upgrades, advanced processing), and civil administration (morale, population growth, relief efficiency). Full research-node data is being mined.
Crop rotation, fertility restoration, and irrigation upgrades. Fertility cycles drive sustained yields across seasons.
Weapon quality, formation unlocks, and knockback modifiers. Chariot knockback distance and height scale with military tech.
Build speed, road upgrades, and advanced material processing. Road width and curvature tuned via Shift + scroll.
Morale stabilization, population growth, and relief efficiency. Keeps morale above the revolt threshold through seasonal shocks.
Structures, coûts et améliorations
Convives, écoles de pensée et compétences
Flux de ressources entre bâtiments
Types de troupes, stats et contres
Rendements, chaînes et stockage
Décrets, édits et mandats
Les sept royaumes combattants
Systèmes de jeu expliqués