榜單
基於官方搶先體驗資料給出的勢力與門客學派首發榜單。隨著環境演變,社群榜單將取代此處內容。
這些編輯榜單僅反映首發版本。隨著路線圖加入新地圖、兵種與長平之戰戰役,排名將隨之變化。
Faction tier list
Launch-tier read of the seven warring states based on their confirmed strategic identity. The meta will shift as players explore asymmetry and the roadmap adds new maps and units.
S
Qin (秦)
Disciplined agrarian war machine — reforms snowball into the strongest late game.
Qi (齐)
Wealthy coast buys victory before fighting; trade and economy smooth over early fragility.
A
- A
Zhao (赵)
Cavalry reforms reward aggressive, mobile play; demands strong macro to sustain.
- A
Wei (魏)
Disciplined heavy infantry and central-plains crossroads — solid, forgiving for new players.
B
- B
Chu (楚)
Vast southern depth rewards turtling, but slow to project power early.
- B
Yan (燕)
Frontier endurance and raiding shine on larger maps; weaker on compact skirmishes.
C
- C
Han (韩)
Smallest of the seven — strategic craftsmanship shines only with skilled crafting setups.
Retainer school tier list
How the eight schools of thought shape launch-era playstyles. School tier depends heavily on your faction and chosen governance path.
S
Legalist (法家)
Direct production and morale boosts — the most universally useful governance school.
Military (兵家)
Army command and formation bonuses; essential for any war-focused build.
A
- A
Agriculturist (农家)
Farming and food security — the backbone of sustaining a large population.
- A
Confucian (儒家)
Morale stabilization and population growth — strong for tall, peaceful cities.
- A
Mohist (墨家)
Construction speed and defensive machinery — excellent for fortification play.
B
- B
Diplomat (纵横家)
Diplomacy and trade leverage — powerful but situational against aggressive AI.
- B
Daoist (道家)
Ritual and disaster mitigation — valuable on disaster-heavy maps.
C
- C
Medical (医家)
Disease and recovery support — niche until the field hospital arrives in October.
隨著玩家發布 build,社群榜單將出現在此處。想參與?在官方 Discord 或 Reddit 分享你的排名。