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Catene di produzione

Flussi di risorse tra edifici

13 chain edges · 14 active resource flows

Production

Farmland

Ch.8

Uscite

MilletHerb

Service

Well

Ch.4, Ch.8

No direct resource input/output (service/storage building).

Hospital

Ch.7

Ingressi

Medicine

Logistics

Trade Post

Ch.6

Ingressi

Transport CartFirewood

Relay Station

Ch.6

Ingressi

Firewood

Defense

Wooden City Wall

Ch.10

Ingressi

Log

Rammed-Earth City Wall

Ch.10

Ingressi

ClayStone

Tower

Ch.10

Ingressi

Stone SlabMortise Wood Frame

Wall Catapult

Ch.10

Ingressi

IronMortise Wood Frame

Wall Bed Crossbow

Ch.10

Ingressi

IronCopper

Housing

Retainer Housing

Ch.11

No direct resource input/output (service/storage building).

Special

Command Tent

Ch.11, Ch.13

Ingressi

JadeKnife Money

Storage

Warehouse

Ch.5

No direct resource input/output (service/storage building).

Prodotto da / Consumato da

RisorseProdotto daConsumato da
Log—Wooden City Wall
Mortise Wood Frame—Tower, Wall Catapult
Clay—Rammed-Earth City Wall
Stone Slab—Tower
Stone—Rammed-Earth City Wall
Copper—Wall Bed Crossbow
Iron—Wall Catapult, Wall Bed Crossbow
Jade—Command Tent
Firewood—Trade Post, Relay Station
MilletFarmland—
HerbFarmland—
Knife Money—Command Tent
Medicine—Hospital
Transport Cart—Trade Post