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Edifici

Strutture, costi e miglioramenti

17 confirmed buildings · 8 categories

Storage(1)

Warehouse

Ch.5

仓库

Stores resources. You can configure which item types are allowed. Relays and idle laborers prioritize hauling here.

Logistics(2)

Trade Post

Ch.6

货栈

Specialized building for remote resource allocation. Set local supply (with retention) and remote demand to auto-form cart routes. Consumes transport carts and fuel.

Relay Station

Ch.6

驿站

Logistics hub. Assigned laborers prioritize transport tasks and can carry 10× the normal load per trip. Building these is the core way to expand transport capacity.

Production(1)

Farmland

Ch.8

农田

Grows crops (millet, herbs). Has a fertility system — each planting consumes fertility, which can be restored with fertilizer. Consecutive same-crop planting incurs a penalty, so rotate crops. Requires a nearby well or water source for irrigation.

Service(2)

Well

Ch.4, Ch.8

水井

Provides water. Laborers draw water to irrigate farmland. Also satisfies the drinking-water need for morale.

Hospital

Ch.7

医院

Treats sick and injured laborers. Must stock medicine to function. Build one before disease or plague strikes.

Security(1)

Village Pavilion

Ch.7

乡亭

Law-enforcement building. Recruit catchers here to suppress rebels when morale-driven revolts break out.

Defense(6)

Wooden City Wall

Ch.10

木质城墙

Wooden wall segment. Auto-connects to other wooden walls. Supports gates, towers, and wall defenses. Cannot connect to rammed-earth walls.

Rammed-Earth City Wall

Ch.10

夯土城墙

Rammed-earth wall segment. Auto-connects to other rammed-earth walls. Supports gates, towers, and wall defenses. Cannot connect to wooden walls.

City Gate

Ch.10

城门

Built on wall connection points. Allows passage through walls.

Tower

Ch.10

塔楼

Built on wall connection points. Enhances wall defense.

Wall Catapult

Ch.10

城防投石车

Defensive siege engine placed on walls. Has its own attack range. Some wall defenses require specific wall types.

Wall Bed Crossbow

Ch.10

床弩(城防)

Heavy crossbow placed on walls. Has its own attack range. Can be rotated with the F key.

Housing(2)

Tent

Ch.4

帐篷

Basic shelter. Satisfies the housing need for morale. Ensure enough tents for your population.

Retainer Housing

Ch.11

门客住房

Required housing for retainers. Without it, retainer satisfaction drops.

Special(2)

Command Tent

Ch.11, Ch.13

中军大帐

The seat of your authority. Laborers auto-haul nobility-upgrade items here. Also used to recruit retainers and manage diplomacy.

Road

Ch.1, Ch.2

道路

Connects buildings. Upgradable — upgraded roads let laborers move faster. Width and curvature adjustable with Shift+scroll. Supports batch building and batch demolition.

Disponibile al lancio — 12 agosto 2026Meccaniche