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Cadenas de producción

Flujos de recursos entre edificios

13 chain edges · 14 active resource flows

Production

Farmland

Ch.8

Salidas

MilletHerb

Service

Well

Ch.4, Ch.8

No direct resource input/output (service/storage building).

Hospital

Ch.7

Entradas

Medicine

Logistics

Trade Post

Ch.6

Entradas

Transport CartFirewood

Relay Station

Ch.6

Entradas

Firewood

Defense

Wooden City Wall

Ch.10

Entradas

Log

Rammed-Earth City Wall

Ch.10

Entradas

ClayStone

Tower

Ch.10

Entradas

Stone SlabMortise Wood Frame

Wall Catapult

Ch.10

Entradas

IronMortise Wood Frame

Wall Bed Crossbow

Ch.10

Entradas

IronCopper

Housing

Retainer Housing

Ch.11

No direct resource input/output (service/storage building).

Special

Command Tent

Ch.11, Ch.13

Entradas

JadeKnife Money

Storage

Warehouse

Ch.5

No direct resource input/output (service/storage building).

Producido por / Consumido por

RecursosProducido porConsumido por
Log—Wooden City Wall
Mortise Wood Frame—Tower, Wall Catapult
Clay—Rammed-Earth City Wall
Stone Slab—Tower
Stone—Rammed-Earth City Wall
Copper—Wall Bed Crossbow
Iron—Wall Catapult, Wall Bed Crossbow
Jade—Command Tent
Firewood—Trade Post, Relay Station
MilletFarmland—
HerbFarmland—
Knife Money—Command Tent
Medicine—Hospital
Transport Cart—Trade Post