Wiki

Mecánicas · Chapter 7

Disasters & Calamities

Disease, plague, rebellion, and divine lightning.

7.1Disease & Injury

Laborers can get sick or injured.

SourceDetails
DiseaseHigher rates in autumn/winter; plague infection; harsh environments
InjuryResource gathering (logging, mining); combat; production accidents

Effects: sick laborers work slower and need treatment; severe cases can die; plague auto-spreads to nearby laborers. Treatment: build a Hospital, assign laborers to visit; the hospital must stock medicine.

7.2Plague Outbreaks

Plague is a special disease state: it spreads to nearby laborers within a cycle and range; infected laborers risk death; survivors gain a significant bonus. Countermeasure: avoid concentrating laborers in plague zones (imprison or execute the infected); the plague ends after spreading for a while.

7.3Rebellion System

When morale is too low, rebellion can break out: the lower the morale, the higher the chance; laborers don't rebel immediately — they enter a preparation phase first; rebels-in-preparation can be dealt with early via execution; rebelling laborers become rebel soldiers that attack your buildings and troops; suppress them with soldiers or by building a Village Pavilion and recruiting catchers.

Prevention: keep morale at a safe level; promptly meet laborer needs; act early when rebellion signs appear.

7.4Lightning Striking Rebels

Under certain conditions, rebels may be struck by lightning — a special morale-buff effect. When morale is in certain favorable states, rebels may suffer divine punishment.