Mecânicas
Sistemas explicados
Basic Operations
Camera control, time system, and essential hotkeys.
Building System
How to build, batch-build, use building panels, demolish, and migrate buildings.
Laborers & Work
The 伍 (laborer unit), how work is auto-assigned, and allocating labor to buildings.
Morale System
Morale (0-100) drives population growth or loss. Meet needs and stock winter fuel.
Resources & Warehouses
All resource types, warehouse storage, and inventory configuration.
Trade Posts & Logistics
Trade posts, supply/demand, auto-forming routes, relay stations, and range circles.
Disasters & Calamities
Disease, plague, rebellion, and divine lightning.
Farming
Farmland states, the fertility system, crop-rotation penalties, and irrigation.
Military System
Conscription, soldier types, commands, knockback physics, and terrain height advantage.
City Wall Defense
Building walls, connections, gates, towers, garrison, upgrades, and wall defenses.
Retainer System
Retainers, schools of thought, recruitment, dispatch, and satisfaction.
Diplomacy System
Diplomacy panel, favorability stages, trade, tribute, bribery, garrison support, retainer recruitment.
Nobility System
Nobility ranks (0-6), upgrade conditions, the petition process, and claiming kingship.
Save System
How to save and load games, plus auto-save configuration.
FAQ
Common issues: buildings not working, morale dropping, can't build, population growth.