Building Walls
- 1Select the city wall building.
- 2Place the first wall segment.
- 3Keep placing — walls auto-connect.
Wall Connections
Walls auto-generate snap points. On connection points you can build: gates, towers, wall catapults, and other defensive facilities.
Wall Garrison
You can garrison archers on walls (remember to issue Hold orders) — they will shoot enemies from the wall.
Wall Upgrades
Click a wall segment — the panel has an Upgrade button. Upgraded walls are sturdier.
Wall Attachments & Types
Two wall materials can be built: wooden walls and rammed-earth walls. They are independent systems — built separately and cannot connect to each other.
After a wall is built, you can place wall defenses (e.g. bed crossbows) on it. Wall defenses can be rotated with the F key. All wall defenses have their own attack range. Some wall defenses require specific wall types as support.
Siege Equipment Codex
Attacker-side field siege engines — for approaching, breaching, or scaling walls. Images from in-game assets; exact stats confirmed at launch.

Mantelet Cart
木幔车
Wheeled cart bearing a thick wooden shield (mantelet). Advances ahead of infantry to screen them from wall arrow fire while they approach the fortifications.

Bed Crossbow Cart
床弩车
A heavy bed-mounted crossbow on a wheeled chassis. Fires large bolts to suppress wall defenders and damage wooden structures at range.

Earthen Jar Cart
瓦缸车
Cart carrying earthen jars — used to fill moats and breaches with rubble, smoothing the path for assault troops and siege towers.

Siege Tower (Lin Che)
临车
Tall multi-story mobile tower on wheels. Rolled against the wall to deploy troops directly onto the parapet from above, bypassing the gate.

Battering Ram (Chong Che)
冲车
Wheeled vehicle suspending a heavy timber ram. Used to batter gates and crack rammed-earth wall sections through repeated impact.

Scaling Ladder Cart
云梯车
Cart carrying an extendable cloud ladder. Raised against the wall to let infantry storm the parapet — faster to deploy than a siege tower but offers no protection during ascent.
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